At present, there are a variety of design strategies for artists, designers and architects that deal with emerging field of new media and physical computing. The construction of moving and living buildings is arguably one of the most profound paradigm shifts in the creative discipline. Notably, the office of architect, Zaha Hadid and the Gehry Technologies of architect, Frank Gehry are some of the main streams that apply physical computing in architectural environments. In the Graduate Media Design Program of Art Center College Of Design, designers explore the relationships between the human, environment and technology by situating computation in nontraditional contexts. My thesis at Art Center College of Design focused on studying new modes of interactive experiences by using I/O control devices to create an idiosyncratic installation that portraits new inscription of movements in digitally enabled environments.

Thesis development | Project blog link

Playing with the scale | Vimeo Link

Playing with Scale

This particular experiment was done to explore the way in which scale of visual elements that takes place in our environment could change the sensory awareness of people’s surroundings. A mirror that faces a projector reflects a colossal domino to the wall. As the viewer walks towards the wall, the projected image of the domino interacts by collapsing and rising up again according to the viewer’s location. This prototype involves using approximate sensor and action script coding that enable the physical interaction.

Thesis development | Project exploration page link

Cause and Effect | Vimeo Link

Cause and Effect

Below is my initial experimentation that dealt with the idea of simulated causality. The point was to create a simple yet effective interaction piece that could explain the transforming moment from the intangible to the tangible or vise versa.

Thesis Development | Project exploration page link

The Exhibitiion

Responsive Causality is an exploration of ways to push the boundaries of conventional spatial practice. By simulating a chain of events across distributed media in a built environment, the project studies how embedded technology could change people’s notion of their surroundings. The design examines the inscription of movement in an architectural space and aims to find the new meanings of space in a future of digitally enabled environments.