The installation studies the inscription of movement in an environment by pushing the boundaries of conventional spatial practice.


The installation focused on studying the inscription of movement in a built-in environment by pushing the boundaries of conventional spatial practice. One of the methods involved displaying the circuit of both physical objects, including the hardware and digital elements all together.
The original point of this was to make it very clear how things move in space, just as we may see a crowd of people in a city moving across a street according to traffic signals or other technological elements. I wanted to explore how my interactive environment influenced the occupancy and behavior of viewers as well as how it changed their understanding of movements in an environment. Are the practices in space predefined by the engineers or the architects? Are we part of an architectural system? Does technology change people’s roles?
Through the installation, I attempted to question traditional ideas about space. This research required work in system control as well as aesthetics. Using I/O controllers and design applications I was able to create an interactive system that added digital affordances to an existing architectural space. The aesthetics of the design was achieved by revealing the infrastructure of the technology behind this interactive installation. The work consisted of physical dominos, series of interactive projections, pulleys, videos, LED signs, kinetic robot finger, and a huge aircraft door. All of these components together created a hybrid chain reaction system inside the gallery space.
Photo by Mikey Tnasuttimonkol
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